I thought it would be interesting translating it into 3D because of its flat stylized shape, and also to practise my shading skills. I wanted to try out hair texture on planes and normal mapping, so this was a really fun exercise. I worked on the model for approx one and a half week, as a sparetime project during rigging.
Software:
- Maya (modelling)
- Mudbox (sculpting)
- Photoshop (texturing)
- After Effects (comping)